.The Art and the Demos shown at the exhibition
Mikko
Wilkman: "The Incredible IFS-System", 2003
:. more
from the same artist
The piece is based on the famous Iterated Function System
fractal algorithm. As the name implies, the algorithm is based
upon iteration. Thousands of iterations are performed on a
coordinate point while changing the coordinates through a
series of multiplication and addition selected at random from
a predetermined set. The demo adds trigonometric operations,
polar coordinate conversions and changes in the colours of
the coordinate points. As a result, new qualities are constantly
introduced to the fractal image. The interesting aspect of
the demo is that the programmer has hardly any control over
the end result. He or she only gives a set of limits to the
algorithm, within which the computer generates the image from
random numbers. Each image is unique and transitory, because
it is not recorded anywhere in the computer. Consequently
each viewing experience is different and new.
Programmed by Mikko Wilkman
Equipment at the Exhibition:
Pentium 4
RAM: 256 Mb
CPU speed: 2,4 GHz
Byterapers,
Inc.: "Still Strong - 11th part", 1989
.: download
the demo
:: use ccs64
to run it on PC
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demos from the artists
This demo is part of a "Mega Demo" consisting of
several sections. This part has all the typical elements of
classic first-generation demos and intros, the most important
being the horizontal scrolling text band. Other classic features
are the moving colour blocks behind the waving logo, floating
animated letter (B) "sprites", and equalisers throbbing
in rhythm with the music.
Programmed by Eero Tunkelo [Python]
Graphics by [Tron]/[King Fisher]/[DLP]/[ZAG]/[Frazze]
Music by [Tron]/[JCH]/[ZARDAX]/[ZAD]
Equipment at the Exhibition:
Commodore 64
RAM: 64 Kb
CPU speed: 1 MHz
Virtual
Dreams: "Chaosland", 1993
.: download
the demo
:: use winuae
to run it on PC
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demos from the artists
Chaosland was originally programmed for a demo competition
where the maximum allowed size of the demo was 40 kilobytes.
The size limitation does not detract from the impressiveness
of the demo, on the contrary: it is the external limitations
that make demo programmers surpass themselves, write extremely
streamlined code, and make the primitive computers do something
unprecedented. Special features in Chaosland include music
squeezed into a very small package and the chaos zoomer effect
that has already become a classic. An extremely rare feature
is the use of a naked male instead of a female figure.
Programmed by Timo Aila [Tsunami]
Graphics by Mikko Lipiäinen [Dean] & Ferenc Tompai
[D-Mage]
Music by Mikko Lipiäinen [Dean]
Equipment at the Exhibition:
Amiga 500
RAM: 512 Kb
CPU speed: 7,14 MHz
CNCD
& Parallax: "dEEP - The Psilocybin Mix", 1995
.: download
the demo
:: use winuae
to run it on PC
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demos from the artists
The demo introduced a new style using texts superimposed on
visual effects. 3D mazes, familiar from the PC game Doom,
was one of the few effects that were adopted from the PC world
to Amiga - generally it was the other way round. The music
can no longer be compared with the melodic tunes made with
the 4-track tracker software. The demo bends the genre clearly
towards experimental electronic music. Remixes of demos are
rarely released, but minor updates are possible, for example,
for fixing bugs in the programme.
Programmed by Jussi Salmi [Debug] & Janne Juhola [Simply]
and Tommi Hakala [Bandog]
Graphics by Jani Isoranta [Destop]
Music by Mikko Karvonen [Yolk] and Jarno Kilpiä [Legend]
Equipment at the Exhibition:
Amiga 1200
RAM: 8 Mb
CPU speed: 40 MHz
Maturefurk: "Lapsuus", 2001
.: download
the demo
:: use winuae
to run it on PC
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demos from the artists
Lapsuus won the first prize in the demo series at Assembly
2001. All demos programmed for the more efficient PCs came
second. The demo pays homage to the artists' childhood computers,
making full use of the features of current demos related to
animations and music videos. Unlike modern PC demos, however,
the magic of the real-time 3D piece comes from the programmers'
skill to make the primitive Amiga computer reach new heights.
Programmed by Petri Häkkinen, Mikko Kallinen
Graphics by Saku Lehtinen, Eetu Martola, Juha Pinola, Janne
Pulkkinen
Music by Markus Kaarlonen [Captain]
Equipment at the Exhibition:
Amiga 4000
RAM: 8 Mb
CPU speed: 50 MHz
katastro.fi: "godog", 1998
.: watch
the demo online
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demos from the artists
godog is programmed with Java and can be viewed with an Internet
browser. Using new programming languages to replicate classic
early effects and objects is very typical of the demo scene.
Each new language is a challenge to the programmer. godog
uses textual narrative superimposed on visual effects, a relatively
seldom used genre. The narrative element in demos is generally
audiovisual, and textual elements are either insider messages
for the community, or included simply because they look good!
Programmed by Jarno Heikkinen [Jmagic]
Graphics by Jukka Kaartinen [Jugi]
Music by Erik Lydèn [Carebear]
Equipment at the Exhibition:
Pentium III
RAM: 256 Mb
CPU speed: 450 MHz
Komplex: "do zen", 1999
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the demo
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demos from the artists
Utilising the OpenGL graphic interface, this piece was originally
programmed with Java, but was the first demo to be converted
to Microsoft .Net architecture. The music with its vocals
is a far cry from classic demo music. Unlike tracker tunes,
it no longer consists of sequenced samples played in real
time, but of a single mp3 playback file.
Programmed by Jarno Heikkinen [Jmagic]
Graphics by Jukka Kaartinen [Jugi]
Music by Jukka Kaartinen [Jugi]
Equipment at the Exhibition:
Pentium 4,
RAM: 256 Mb
CPU speed: 2,4 GHz
TPOLM: "The Day The Earth Was Born", 2000
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the demo
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demos from the artists
This demo exploits with elegant simplicity a classic effect
typical of the group, the tunnel. The use of a single effect
in perfect synchronisation with music shows that interpretation
also has a place in demos and programming. In addition to
typical insider lingo, the basic message of the piece, "Your
Mother is a Motherfucking Giraffe", makes no bones about
the authors' intentions. The viewer must be content with the
fact that it sounds good.
Programmed by Kalle Kananen [Reiska]
Graphics by Antti Jäderholm [Feather]
Music by Lassi Nikko [Dune]
Equipment at the Exhibition:
Pentium III
RAM: 320 Mb
CPU speed: 450 MHz
Orange: "The Nonstop Ibiza Experience", 2000
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the demo
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demos from the artists
This demo represents the experimental style typical of its
authors, combining the use of low resolution as a stylistic
effect, visuals carefully synchronised with the music, and
2D graphics that combine idiosyncratic comic-strip style with
Surrealist effects. The structure of the piece is reminiscent
of the narrative device of early demos, where effects and
images are presented in separate sections.
Programmed by Mikko Wilkman [Hoplite] and Lassi Nikko [Dune]
Graphics by Iiro Harra [Der Piipo]
Music by Lassi Nikko [Dune]
Equipment at the Exhibition:
Pentium 4
RAM: 256 Mb
CPU speed: 2,4 GHz
Komplex: "Shine", 2002
.: download the
demo
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demos from the artists
Another usual restriction in demo competitions, in addition
to size, is a time limit. Shine was one of the top three Assembly
winners in the 24h series, where the demo had to be completed
within 24 hours. Made to be viewed with a mobile phone, the
demo includes a sinus scroller, a classic demo effect required
in the original competition brief.
Programmed by Jarno Heikkinen [Jmagic]
Equipment at the Exhibition:
Nokia 7650
RAM: 4 Mb
CPU speed: 100 MHz
Byterapers,
Inc. & Doomsday: "Limbo", 2002
.: download
the demo
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demos from the artists
Limbo won the mobile demo series in Assembly 2002. New platforms
with limitations, such as mobile devices, offer new challenges
to demo artists. As the power of PCs and 3D graphics adapters
grows, the programmers' interest is drawn to new environments
offering new areas to be conquered and demanding creative
problem solving.
Programmed by Saku Tiainen [Suckho]
Graphics by Antti Miettinen [Dice], Sami Voutilainen [Wode]
Music by Marc van den Bovenkamp [No-XS]
Equipment at the Exhibition:
Compaq iPaq 3660
RAM: 8 Mb
CPU speed: 200 MHz
katastro.fi: "Crime Minister of Europe", 2003
.: a premier!
:: download
the demo (Nokia7650 and PC)
:. more
demos from the same artists
The demo for Nokia 7650 was made for this exhibition, where
it received its world premiere. The Zip package also includes
a PC version! The demo includes several classic Amiga effects,
such as an endless zoom into a fractal and 2D bump mapping,
where the structure of a surface is revealed by a moving highlight.
In classic "old skool" style, the demo introduces
a brand new effect, in this case a 3D object with glowing
highlights rendered with the radiocity method. The demo also
utilises several post processing effects, such as radial blur,
used to create the impression of a light source shining behind
the surface, and median filter, used to level the image and
reduce noise.
Programmed by Janne Hellstén [Galvados] & Jussi
Räsänen [Juliet] plus Timo Aila [Tsunami], Ville
Miettinen [Wili], Petri Kero [pomo]
Graphics by Iiro Harra [Der Piipo] & Jukka Kaartinen [Jugi]
Music by Mikko Karvonen [Yolk]
Gerbera(TM) & SVG rasterizer: Hybrid Graphics Ltd.
Equipment at the Exhibition:
Nokia 7650
RAM: 4 Mb
CPU speed: 100 MHz
katastro.fi: "Codename Chinadoll", 1999
.: download
the demo
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demos from the artists
This demo attracted a lot of attention immediately after its
release for the innovative way it combines 2D and 3D graphics.
The effects are presented simultaneously on several layers
at once, instead of separate effect sequences. The work is
a prime example of how important planning, directing and editing
can be in a demo. The demo was previously presented at the
Sonar festival in Barcelona in 2002.
Graphics and editing by Jani Isoranta [Destop]
Programmed by Janne Kontkanen [Olwi]
Music by Mikko Karvonen [Yolk] and Lassi Nikko [Dune]
SurRender 3D(TM): Hybrid Graphics Ltd.
Equipment at the Exhibition:
Pentium 4
RAM: 256 Mb
CPU speed: 2,4 GHz
Mikko Karvonen: "Teonanácatl",
2003
.: download the audio piece
:. more
from the same artist
The demo scene introduced a new way of making music on a
home computer. The so-called tracker programmes offered the
possibility of using your own samples and an easy way of inputting
notes. Because of small memories and slow processors, the
first samples were in 8-bit format and, even at best, recorded
at 20 kHz sampling frequency. Yet they were extremely usable
and a considerably cheaper alternative to expensive synthesisers
or other MIDI devices. Sample diskettes made by amateurs soon
spread around the world. The sound work over the Kiasma main
entrance uses such classic samples and effects with contemporary
post processing.
Club DeCrunch
During the exhibition, DJ nights are held in Kiasma Cafe
featuring demo scene music. Early original demo pieces, as
well as newer music, will be heard. For more information,
please visit:
http://www.clubdecrunch.com
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